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service/nvflinger: Rename Get prefix on function to Find
This more accurately describes what the function is actually attempting to do (it's not a simple trivial getter).
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@ -57,31 +57,31 @@ public:
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/// Sets the NVDrv module instance to use to send buffers to the GPU.
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void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);
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/// Opens the specified display and returns the id.
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/// Opens the specified display and returns the ID.
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u64 OpenDisplay(std::string_view name);
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/// Creates a layer on the specified display and returns the layer id.
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/// Creates a layer on the specified display and returns the layer ID.
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u64 CreateLayer(u64 display_id);
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/// Gets the buffer queue id of the specified layer in the specified display.
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u32 GetBufferQueueId(u64 display_id, u64 layer_id);
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/// Finds the buffer queue ID of the specified layer in the specified display.
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u32 FindBufferQueueId(u64 display_id, u64 layer_id);
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/// Gets the vsync event for the specified display.
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Kernel::SharedPtr<Kernel::ReadableEvent> GetVsyncEvent(u64 display_id);
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/// Obtains a buffer queue identified by the id.
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std::shared_ptr<BufferQueue> GetBufferQueue(u32 id) const;
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/// Obtains a buffer queue identified by the ID.
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std::shared_ptr<BufferQueue> FindBufferQueue(u32 id) const;
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/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
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/// finished.
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void Compose();
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private:
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/// Returns the display identified by the specified id.
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Display& GetDisplay(u64 display_id);
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/// Finds the display identified by the specified ID.
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Display& FindDisplay(u64 display_id);
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/// Returns the layer identified by the specified id in the desired display.
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Layer& GetLayer(u64 display_id, u64 layer_id);
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/// Finds the layer identified by the specified ID in the desired display.
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Layer& FindLayer(u64 display_id, u64 layer_id);
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std::shared_ptr<Nvidia::Module> nvdrv;
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