shader_ir/memory: Ignore global memory when tracking fails

Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.

In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.

The default behaviour is still to abort execution on failure.
This commit is contained in:
ReinUsesLisp
2019-10-18 01:23:10 -03:00
parent dd2e96b362
commit 1ea07954fb
2 changed files with 26 additions and 18 deletions

View File

@ -371,8 +371,9 @@ private:
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
s64 cursor) const;
std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(
NodeBlock& bb, Tegra::Shader::Instruction instr, bool is_write);
std::tuple<Node, Node, GlobalMemoryBase> TrackGlobalMemory(NodeBlock& bb,
Tegra::Shader::Instruction instr,
bool is_write);
const ProgramCode& program_code;
const u32 main_offset;