GPU: Implemented a gpu macro interpreter.

The Ryujinx macro interpreter and envydis were used as reference.

Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
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2018-03-28 15:14:47 -05:00
parent be4c7ed082
commit 1ec8d2123d
5 changed files with 431 additions and 0 deletions

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@ -11,6 +11,8 @@ add_library(video_core STATIC
engines/maxwell_compute.h
gpu.cpp
gpu.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp
memory_manager.h
rasterizer_interface.h