shader: Implement texture buffers

This commit is contained in:
ReinUsesLisp
2021-04-06 02:56:15 -03:00
committed by ameerj
parent dcaf0e9150
commit 1f3eb601ac
10 changed files with 158 additions and 39 deletions

View File

@ -90,9 +90,13 @@ public:
Id storage_u32{};
Id image_buffer_type{};
Id sampled_texture_buffer_type{};
std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
std::array<Id, Info::MAX_SSBOS> ssbos{};
std::vector<TextureDefinition> textures;
std::vector<Id> texture_buffers;
Id workgroup_id{};
Id local_invocation_id{};
@ -151,6 +155,7 @@ private:
void DefineConstantBuffers(const Info& info, u32& binding);
void DefineStorageBuffers(const Info& info, u32& binding);
void DefineTextures(const Info& info, u32& binding);
void DefineTextureBuffers(const Info& info, u32& binding);
void DefineAttributeMemAccess(const Info& info);
void DefineLabels(IR::Program& program);