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gl_shader_decompiler: Keep track of written images and mark them as modified
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@ -61,56 +61,54 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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}
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const auto type{instr.sust.image_type};
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const auto& image{instr.sust.is_immediate ? GetImage(instr.image, type)
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: GetBindlessImage(instr.gpr39, type)};
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auto& image{instr.sust.is_immediate ? GetImage(instr.image, type)
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: GetBindlessImage(instr.gpr39, type)};
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image.MarkWrite();
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MetaImage meta{image, values};
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const Node store{Operation(OperationCode::ImageStore, meta, std::move(coords))};
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bb.push_back(store);
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName());
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UNIMPLEMENTED_MSG("Unhandled image instruction: {}", opcode->get().GetName());
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}
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return pc;
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}
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const Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
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const auto offset{static_cast<std::size_t>(image.index.Value())};
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Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
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const auto offset{static_cast<u64>(image.index.Value())};
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// If this image has already been used, return the existing mapping.
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const auto itr{std::find_if(used_images.begin(), used_images.end(),
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[=](const Image& entry) { return entry.GetOffset() == offset; })};
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if (itr != used_images.end()) {
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ASSERT(itr->GetType() == type);
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return *itr;
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const auto it = used_images.find(offset);
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if (it != used_images.end()) {
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ASSERT(it->second.GetType() == type);
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return it->second;
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}
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// Otherwise create a new mapping for this image.
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const std::size_t next_index{used_images.size()};
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const Image entry{offset, next_index, type};
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return *used_images.emplace(entry).first;
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return used_images.emplace(offset, Image{offset, next_index, type}).first->second;
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}
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const Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg,
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Tegra::Shader::ImageType type) {
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Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type) {
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const Node image_register{GetRegister(reg)};
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const auto [base_image, cbuf_index, cbuf_offset]{
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TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))};
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const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)};
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// If this image has already been used, return the existing mapping.
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const auto itr{std::find_if(used_images.begin(), used_images.end(),
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[=](const Image& entry) { return entry.GetOffset() == cbuf_key; })};
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if (itr != used_images.end()) {
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ASSERT(itr->GetType() == type);
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return *itr;
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const auto it = used_images.find(cbuf_key);
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if (it != used_images.end()) {
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ASSERT(it->second.GetType() == type);
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return it->second;
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}
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// Otherwise create a new mapping for this image.
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const std::size_t next_index{used_images.size()};
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const Image entry{cbuf_index, cbuf_offset, next_index, type};
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return *used_images.emplace(entry).first;
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return used_images.emplace(cbuf_key, Image{cbuf_index, cbuf_offset, next_index, type})
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.first->second;
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}
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} // namespace VideoCommon::Shader
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