gl_buffer_cache: Implement with generic buffer cache

This commit is contained in:
ReinUsesLisp
2019-06-20 03:22:25 -03:00
parent 32c0212b24
commit 1fa21fa192
8 changed files with 94 additions and 293 deletions

View File

@ -11,20 +11,22 @@
namespace OpenGL {
class BindBuffersRangePushBuffer {
class BindBuffersRangePushBuffer final {
public:
BindBuffersRangePushBuffer(GLenum target);
explicit BindBuffersRangePushBuffer(GLenum target);
~BindBuffersRangePushBuffer();
void Setup(GLuint first_);
void Push(GLuint buffer, GLintptr offset, GLsizeiptr size);
void Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size);
void Bind() const;
void Bind();
private:
GLenum target;
GLuint first;
GLenum target{};
GLuint first{};
std::vector<const GLuint*> buffer_pointers;
std::vector<GLuint> buffers;
std::vector<GLintptr> offsets;
std::vector<GLsizeiptr> sizes;