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video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
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@ -9,8 +9,6 @@
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namespace VideoCore {
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std::atomic<bool> g_toggle_framelimit_enabled;
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std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window) {
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return std::make_unique<RendererOpenGL>(emu_window);
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}
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