yuzu/debugger: Remove graphics surface viewer

This doesn't actually work anymore, and given how long it's been left in
that state, it's unlikely anyone actually seriously used it.

Generally it's preferable to use RenderDoc or Nsight to view surfaces.
This commit is contained in:
Lioncash
2019-04-05 23:45:45 -04:00
parent 89b8801a97
commit 218ae888f3
5 changed files with 0 additions and 622 deletions

View File

@ -90,7 +90,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/configuration/configure_dialog.h"
#include "yuzu/debugger/console.h"
#include "yuzu/debugger/graphics/graphics_breakpoints.h"
#include "yuzu/debugger/graphics/graphics_surface.h"
#include "yuzu/debugger/profiler.h"
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/discord.h"
@ -478,11 +477,6 @@ void GMainWindow::InitializeDebugWidgets() {
graphicsBreakpointsWidget->hide();
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
graphicsSurfaceWidget = new GraphicsSurfaceWidget(debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceWidget);
graphicsSurfaceWidget->hide();
debug_menu->addAction(graphicsSurfaceWidget->toggleViewAction());
waitTreeWidget = new WaitTreeWidget(this);
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
waitTreeWidget->hide();