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yuzu/debugger: Remove graphics surface viewer
This doesn't actually work anymore, and given how long it's been left in that state, it's unlikely anyone actually seriously used it. Generally it's preferable to use RenderDoc or Nsight to view surfaces.
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@ -90,7 +90,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "yuzu/configuration/configure_dialog.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/debugger/graphics/graphics_breakpoints.h"
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#include "yuzu/debugger/graphics/graphics_surface.h"
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#include "yuzu/debugger/profiler.h"
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#include "yuzu/debugger/wait_tree.h"
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#include "yuzu/discord.h"
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@ -478,11 +477,6 @@ void GMainWindow::InitializeDebugWidgets() {
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graphicsBreakpointsWidget->hide();
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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graphicsSurfaceWidget = new GraphicsSurfaceWidget(debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceWidget);
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graphicsSurfaceWidget->hide();
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debug_menu->addAction(graphicsSurfaceWidget->toggleViewAction());
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waitTreeWidget = new WaitTreeWidget(this);
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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waitTreeWidget->hide();
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