kernel/server_session: Make data members private

Makes it much nicer to locally reason about server session behavior, as
part of its functionality isn't placed around other classes.
This commit is contained in:
Lioncash
2019-03-05 18:51:16 -05:00
parent 7526b6fce3
commit 221613d4ea
5 changed files with 73 additions and 32 deletions

View File

@ -17,21 +17,11 @@ ClientSession::~ClientSession() {
// This destructor will be called automatically when the last ClientSession handle is closed by
// the emulated application.
// Local references to ServerSession and SessionRequestHandler are necessary to guarantee they
// A local reference to the ServerSession is necessary to guarantee it
// will be kept alive until after ClientDisconnected() returns.
SharedPtr<ServerSession> server = parent->server;
if (server) {
std::shared_ptr<SessionRequestHandler> hle_handler = server->hle_handler;
if (hle_handler)
hle_handler->ClientDisconnected(server);
// TODO(Subv): Force a wake up of all the ServerSession's waiting threads and set
// their WaitSynchronization result to 0xC920181A.
// Clean up the list of client threads with pending requests, they are unneeded now that the
// client endpoint is closed.
server->pending_requesting_threads.clear();
server->currently_handling = nullptr;
server->ClientDisconnected();
}
parent->client = nullptr;