shader: Remove curly braces initializers on shared pointers

This commit is contained in:
ReinUsesLisp
2020-02-01 22:49:25 -03:00
parent b5bbe7e752
commit 223a89a19f
5 changed files with 12 additions and 12 deletions

View File

@ -630,7 +630,7 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false);
}
Node dc{};
Node dc;
if (depth_compare) {
// Depth is always stored in the register signaled by gpr20 or in the next register if lod
// or bias are used
@ -666,7 +666,7 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
const Node array = is_array ? GetRegister(array_register) : nullptr;
Node dc{};
Node dc;
if (depth_compare) {
// Depth is always stored in the register signaled by gpr20 or in the next register if lod
// or bias are used