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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-16 17:18:01 -05:00
config: Add option for specifying screen resolution scale factor.
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@ -556,14 +556,21 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfi
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color_params.width = depth_params.width = config.GetWidth();
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color_params.height = depth_params.height = config.GetHeight();
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color_params.is_tiled = depth_params.is_tiled = true;
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if (VideoCore::g_scaled_resolution_enabled) {
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auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
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// Assume same scaling factor for top and bottom screens
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// Set the internal resolution, assume the same scaling factor for top and bottom screens
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const Layout::FramebufferLayout& layout = VideoCore::g_emu_window->GetFramebufferLayout();
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if (Settings::values.resolution_factor == 0.0f) {
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// Auto - scale resolution to the window size
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color_params.res_scale_width = depth_params.res_scale_width =
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(float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
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color_params.res_scale_height = depth_params.res_scale_height =
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(float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
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} else {
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// Otherwise, scale the resolution by the specified factor
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color_params.res_scale_width = Settings::values.resolution_factor;
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depth_params.res_scale_width = Settings::values.resolution_factor;
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color_params.res_scale_height = Settings::values.resolution_factor;
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depth_params.res_scale_height = Settings::values.resolution_factor;
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}
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color_params.addr = config.GetColorBufferPhysicalAddress();
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@ -19,7 +19,6 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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std::atomic<bool> g_hw_renderer_enabled;
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std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_scaled_resolution_enabled;
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std::atomic<bool> g_vsync_enabled;
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std::atomic<bool> g_toggle_framelimit_enabled;
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@ -37,7 +37,6 @@ extern EmuWindow* g_emu_window; ///< Emu window
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// qt ui)
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extern std::atomic<bool> g_hw_renderer_enabled;
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extern std::atomic<bool> g_shader_jit_enabled;
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extern std::atomic<bool> g_scaled_resolution_enabled;
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extern std::atomic<bool> g_toggle_framelimit_enabled;
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/// Start the video core
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