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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-13 04:38:02 -05:00
VideoCore: Split framebuffer regs from Regs struct
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@ -414,30 +414,30 @@ void GraphicsSurfaceWidget::OnUpdate() {
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// TODO: Store a reference to the registers in the debug context instead of accessing them
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// directly...
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const auto& framebuffer = Pica::g_state.regs.framebuffer;
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const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
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surface_address = framebuffer.GetColorBufferPhysicalAddress();
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surface_width = framebuffer.GetWidth();
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surface_height = framebuffer.GetHeight();
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switch (framebuffer.color_format) {
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case Pica::Regs::ColorFormat::RGBA8:
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case Pica::FramebufferRegs::ColorFormat::RGBA8:
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surface_format = Format::RGBA8;
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break;
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case Pica::Regs::ColorFormat::RGB8:
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case Pica::FramebufferRegs::ColorFormat::RGB8:
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surface_format = Format::RGB8;
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break;
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case Pica::Regs::ColorFormat::RGB5A1:
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case Pica::FramebufferRegs::ColorFormat::RGB5A1:
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surface_format = Format::RGB5A1;
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break;
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case Pica::Regs::ColorFormat::RGB565:
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case Pica::FramebufferRegs::ColorFormat::RGB565:
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surface_format = Format::RGB565;
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break;
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case Pica::Regs::ColorFormat::RGBA4:
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case Pica::FramebufferRegs::ColorFormat::RGBA4:
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surface_format = Format::RGBA4;
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break;
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@ -450,22 +450,22 @@ void GraphicsSurfaceWidget::OnUpdate() {
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}
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case Source::DepthBuffer: {
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const auto& framebuffer = Pica::g_state.regs.framebuffer;
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const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
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surface_address = framebuffer.GetDepthBufferPhysicalAddress();
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surface_width = framebuffer.GetWidth();
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surface_height = framebuffer.GetHeight();
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switch (framebuffer.depth_format) {
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case Pica::Regs::DepthFormat::D16:
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case Pica::FramebufferRegs::DepthFormat::D16:
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surface_format = Format::D16;
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break;
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case Pica::Regs::DepthFormat::D24:
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case Pica::FramebufferRegs::DepthFormat::D24:
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surface_format = Format::D24;
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break;
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case Pica::Regs::DepthFormat::D24S8:
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case Pica::FramebufferRegs::DepthFormat::D24S8:
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surface_format = Format::D24X8;
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break;
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@ -478,14 +478,14 @@ void GraphicsSurfaceWidget::OnUpdate() {
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}
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case Source::StencilBuffer: {
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const auto& framebuffer = Pica::g_state.regs.framebuffer;
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const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
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surface_address = framebuffer.GetDepthBufferPhysicalAddress();
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surface_width = framebuffer.GetWidth();
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surface_height = framebuffer.GetHeight();
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switch (framebuffer.depth_format) {
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case Pica::Regs::DepthFormat::D24S8:
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case Pica::FramebufferRegs::DepthFormat::D24S8:
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surface_format = Format::X24S8;
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break;
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