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GPU: Implement the ISCADD shader instructions.
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@ -232,6 +232,22 @@ union Instruction {
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}
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} alu;
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union {
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BitField<39, 5, u64> shift_amount;
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BitField<20, 19, u64> immediate_low;
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BitField<56, 1, u64> immediate_high;
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BitField<48, 1, u64> negate_b;
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BitField<49, 1, u64> negate_a;
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s32 GetImmediate() const {
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u32 immediate = static_cast<u32>(immediate_low | (immediate_high << 19));
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// Sign extend the 20-bit value.
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u32 mask = 1U << (20 - 1);
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return static_cast<s32>((immediate ^ mask) - mask);
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}
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} iscadd;
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union {
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BitField<48, 1, u64> negate_b;
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BitField<49, 1, u64> negate_c;
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