Shader_IR: Fix regression on TLD4

Originally on the last commit I thought TLD4 acted the same as TLD4S and 
didn't have a mask. It actually does have a component mask. This commit 
corrects that.
This commit is contained in:
Fernando Sahmkow
2019-10-30 21:14:57 -04:00
parent 658489ebf7
commit 23cabc98db
2 changed files with 4 additions and 5 deletions

View File

@ -326,7 +326,7 @@ private:
Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits);
void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components, bool is_tld4 = false);
const Node4& components);
void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components, bool ignore_mask = false);