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renderer_base: Make Rasterizer() return the rasterizer by reference
All calling code assumes that the rasterizer will be in a valid state, which is a totally fine assumption. The only way the rasterizer wouldn't be is if initialization is done incorrectly or fails, which is checked against in System::Init().
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@ -46,8 +46,12 @@ public:
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return m_current_frame;
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}
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RasterizerInterface* Rasterizer() const {
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return rasterizer.get();
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RasterizerInterface& Rasterizer() {
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return *rasterizer;
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}
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const RasterizerInterface& Rasterizer() const {
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return *rasterizer;
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}
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void RefreshRasterizerSetting();
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