yuzu/compatdb: Rework compatibility submission system

Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
This commit is contained in:
FearlessTobi
2022-10-26 15:03:55 +02:00
parent 3c38bd7cf0
commit 26a1d4fc37
5 changed files with 468 additions and 135 deletions

View File

@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent)
: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} {
ui->setupUi(this);
connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
&CompatDB::OnTestcaseSubmitted);
@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default;
enum class CompatDBPage {
Intro = 0,
Selection = 1,
Final = 2,
GameBoot = 1,
GamePlay = 2,
Freeze = 3,
Completion = 4,
Graphical = 5,
Audio = 6,
Final = 7,
};
void CompatDB::Submit() {
QButtonGroup* compatibility = new QButtonGroup(this);
compatibility->addButton(ui->radioButton_Perfect, 0);
compatibility->addButton(ui->radioButton_Great, 1);
compatibility->addButton(ui->radioButton_Okay, 2);
compatibility->addButton(ui->radioButton_Bad, 3);
compatibility->addButton(ui->radioButton_IntroMenu, 4);
compatibility->addButton(ui->radioButton_WontBoot, 5);
QButtonGroup* compatibility_GameBoot = new QButtonGroup(this);
compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0);
compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1);
QButtonGroup* compatibility_Gameplay = new QButtonGroup(this);
compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0);
compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1);
QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this);
compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0);
compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1);
QButtonGroup* compatibility_Complete = new QButtonGroup(this);
compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0);
compatibility_Complete->addButton(ui->radioButton_Complete_No, 1);
QButtonGroup* compatibility_Graphical = new QButtonGroup(this);
compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0);
compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1);
compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2);
QButtonGroup* compatibility_Audio = new QButtonGroup(this);
compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0);
compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1);
compatibility_Audio->addButton(ui->radioButton_Audio_No, 2);
const int compatiblity = static_cast<int>(CalculateCompatibility());
switch ((static_cast<CompatDBPage>(currentId()))) {
case CompatDBPage::Selection:
if (compatibility->checkedId() == -1) {
case CompatDBPage::Intro:
break;
case CompatDBPage::GameBoot:
if (compatibility_GameBoot->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::GamePlay:
if (compatibility_Gameplay->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Freeze:
if (compatibility_NoFreeze->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Completion:
if (compatibility_Complete->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Graphical:
if (compatibility_Graphical->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Audio:
if (compatibility_Audio->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Final:
back();
LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity);
telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility",
compatibility->checkedId());
compatiblity);
button(NextButton)->setEnabled(false);
button(NextButton)->setText(tr("Submitting"));
@ -66,6 +129,66 @@ void CompatDB::Submit() {
}
}
int CompatDB::nextId() const {
switch ((static_cast<CompatDBPage>(currentId()))) {
case CompatDBPage::Intro:
return static_cast<int>(CompatDBPage::GameBoot);
case CompatDBPage::GameBoot:
if (ui->radioButton_GameBoot_No->isChecked()) {
return static_cast<int>(CompatDBPage::Final);
}
return static_cast<int>(CompatDBPage::GamePlay);
case CompatDBPage::GamePlay:
if (ui->radioButton_Gameplay_No->isChecked()) {
return static_cast<int>(CompatDBPage::Final);
}
return static_cast<int>(CompatDBPage::Freeze);
case CompatDBPage::Freeze:
if (ui->radioButton_NoFreeze_No->isChecked()) {
return static_cast<int>(CompatDBPage::Final);
}
return static_cast<int>(CompatDBPage::Completion);
case CompatDBPage::Completion:
if (ui->radioButton_Complete_No->isChecked()) {
return static_cast<int>(CompatDBPage::Final);
}
return static_cast<int>(CompatDBPage::Graphical);
case CompatDBPage::Graphical:
return static_cast<int>(CompatDBPage::Audio);
case CompatDBPage::Audio:
return static_cast<int>(CompatDBPage::Final);
case CompatDBPage::Final:
return -1;
default:
LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
return static_cast<int>(CompatDBPage::Intro);
}
}
CompatibilityStatus CompatDB::CalculateCompatibility() const {
if (ui->radioButton_GameBoot_No->isChecked()) {
return CompatibilityStatus::WontBoot;
}
if (ui->radioButton_Gameplay_No->isChecked()) {
return CompatibilityStatus::IntroMenu;
}
if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) {
return CompatibilityStatus::Ingame;
}
if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) {
return CompatibilityStatus::Ingame;
}
if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) {
return CompatibilityStatus::Playable;
}
return CompatibilityStatus::Perfect;
}
void CompatDB::OnTestcaseSubmitted() {
if (!testcase_watcher.result()) {
QMessageBox::critical(this, tr("Communication error"),