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https://github.com/yuzu-emu/yuzu-android.git
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core/memory: Get rid of 3DS leftovers
Removes leftover code from citra that isn't needed.
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@ -53,7 +53,6 @@ union ProcessFlags {
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enum class ProcessStatus { Created, Running, Exited };
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class ResourceLimit;
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struct MemoryRegionInfo;
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struct CodeSet final : public Object {
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static SharedPtr<CodeSet> Create(std::string name);
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@ -163,12 +162,11 @@ public:
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// This makes deallocation and reallocation of holes fast and keeps process memory contiguous
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// in the emulator address space, allowing Memory::GetPointer to be reasonably safe.
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std::shared_ptr<std::vector<u8>> heap_memory;
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// The left/right bounds of the address space covered by heap_memory.
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VAddr heap_start = 0, heap_end = 0;
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u64 heap_used = 0, linear_heap_used = 0, misc_memory_used = 0;
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MemoryRegionInfo* memory_region = nullptr;
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VAddr heap_start = 0;
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VAddr heap_end = 0;
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u64 heap_used = 0;
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/// The Thread Local Storage area is allocated as processes create threads,
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/// each TLS area is 0x200 bytes, so one page (0x1000) is split up in 8 parts, and each part
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@ -179,16 +177,9 @@ public:
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std::string name;
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VAddr GetLinearHeapAreaAddress() const;
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VAddr GetLinearHeapBase() const;
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VAddr GetLinearHeapLimit() const;
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ResultVal<VAddr> HeapAllocate(VAddr target, u64 size, VMAPermission perms);
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ResultCode HeapFree(VAddr target, u32 size);
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ResultVal<VAddr> LinearAllocate(VAddr target, u32 size, VMAPermission perms);
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ResultCode LinearFree(VAddr target, u32 size);
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ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size);
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ResultCode UnmapMemory(VAddr dst_addr, VAddr src_addr, u64 size);
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