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Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
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@ -17,6 +17,7 @@
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#include "video_core/engines/shader_header.h"
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#include "video_core/shader/ast.h"
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#include "video_core/shader/compiler_settings.h"
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#include "video_core/shader/const_buffer_locker.h"
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#include "video_core/shader/node.h"
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namespace VideoCommon::Shader {
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@ -66,8 +67,8 @@ struct GlobalMemoryUsage {
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class ShaderIR final {
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public:
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explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size,
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CompilerSettings settings);
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explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
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ConstBufferLocker& locker);
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~ShaderIR();
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const std::map<u32, NodeBlock>& GetBasicBlocks() const {
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@ -172,6 +173,13 @@ public:
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private:
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friend class ASTDecoder;
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struct SamplerInfo {
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Tegra::Shader::TextureType type;
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bool is_array;
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bool is_shadow;
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};
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void Decode();
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NodeBlock DecodeRange(u32 begin, u32 end);
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@ -296,12 +304,11 @@ private:
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/// Accesses a texture sampler
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const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
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Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
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std::optional<SamplerInfo> sampler_info);
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// Accesses a texture sampler for a bindless texture.
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const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
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Tegra::Shader::TextureType type, bool is_array,
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bool is_shadow);
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std::optional<SamplerInfo> sampler_info);
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/// Accesses an image.
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Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
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@ -377,7 +384,9 @@ private:
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const ProgramCode& program_code;
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const u32 main_offset;
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const std::size_t program_size;
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const CompilerSettings settings;
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ConstBufferLocker& locker;
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bool decompiled{};
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bool disable_flow_stack{};
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@ -386,8 +395,7 @@ private:
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std::map<u32, NodeBlock> basic_blocks;
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NodeBlock global_code;
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ASTManager program_manager;
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CompilerSettings settings{};
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ASTManager program_manager{true, true};
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std::set<u32> used_registers;
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std::set<Tegra::Shader::Pred> used_predicates;
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