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Shader_Ir: default failed tracks on bindless samplers to null values.
This commit is contained in:
committed by
FernandoS27
parent
900b2e5cae
commit
271a3264f3
@ -313,11 +313,11 @@ private:
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std::optional<u32> buffer = std::nullopt);
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/// Accesses a texture sampler
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const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
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const Sampler* GetSampler(const Tegra::Shader::Sampler& sampler,
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std::optional<SamplerInfo> sampler_info = std::nullopt);
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/// Accesses a texture sampler for a bindless texture.
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const Sampler& GetBindlessSampler(Tegra::Shader::Register reg,
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const Sampler* GetBindlessSampler(Tegra::Shader::Register reg,
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std::optional<SamplerInfo> sampler_info = std::nullopt);
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/// Accesses an image.
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