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renderer_vulkan: Fix some missing view formats
* Many times the format itself wouldn't have been added to the list causing device losses for nvidia GPUs * Also account for ASTC acceleration storage views
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@ -826,9 +826,8 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
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}
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for (size_t index_a = 0; index_a < VideoCore::Surface::MaxPixelFormat; index_a++) {
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const auto image_format = static_cast<PixelFormat>(index_a);
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const auto type_a = VideoCore::Surface::GetFormatType(image_format);
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if (type_a != SurfaceType::ColorTexture) {
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continue;
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if (IsPixelFormatASTC(image_format) && !device.IsOptimalAstcSupported()) {
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view_formats[index_a].push_back(VK_FORMAT_A8B8G8R8_UNORM_PACK32);
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}
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for (size_t index_b = 0; index_b < VideoCore::Surface::MaxPixelFormat; index_b++) {
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const auto view_format = static_cast<PixelFormat>(index_b);
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