Merge pull request #10744 from Wollnashorn/af-for-all

video_core: Improved anisotropic filtering heuristics
This commit is contained in:
Fernando S
2023-06-18 00:02:05 +02:00
committed by GitHub
14 changed files with 242 additions and 79 deletions

View File

@ -45,4 +45,56 @@ ImageViewBase::ImageViewBase(const ImageInfo& info, const ImageViewInfo& view_in
ImageViewBase::ImageViewBase(const NullImageViewParams&) : image_id{NULL_IMAGE_ID} {}
bool ImageViewBase::SupportsAnisotropy() const noexcept {
const bool has_mips = range.extent.levels > 1;
const bool is_2d = type == ImageViewType::e2D || type == ImageViewType::e2DArray;
if (!has_mips || !is_2d) {
return false;
}
switch (format) {
case PixelFormat::R8_UNORM:
case PixelFormat::R8_SNORM:
case PixelFormat::R8_SINT:
case PixelFormat::R8_UINT:
case PixelFormat::BC4_UNORM:
case PixelFormat::BC4_SNORM:
case PixelFormat::BC5_UNORM:
case PixelFormat::BC5_SNORM:
case PixelFormat::R32G32_FLOAT:
case PixelFormat::R32G32_SINT:
case PixelFormat::R32_FLOAT:
case PixelFormat::R16_FLOAT:
case PixelFormat::R16_UNORM:
case PixelFormat::R16_SNORM:
case PixelFormat::R16_UINT:
case PixelFormat::R16_SINT:
case PixelFormat::R16G16_UNORM:
case PixelFormat::R16G16_FLOAT:
case PixelFormat::R16G16_UINT:
case PixelFormat::R16G16_SINT:
case PixelFormat::R16G16_SNORM:
case PixelFormat::R8G8_UNORM:
case PixelFormat::R8G8_SNORM:
case PixelFormat::R8G8_SINT:
case PixelFormat::R8G8_UINT:
case PixelFormat::R32G32_UINT:
case PixelFormat::R32_UINT:
case PixelFormat::R32_SINT:
case PixelFormat::G4R4_UNORM:
// Depth formats
case PixelFormat::D32_FLOAT:
case PixelFormat::D16_UNORM:
// Stencil formats
case PixelFormat::S8_UINT:
// DepthStencil formats
case PixelFormat::D24_UNORM_S8_UINT:
case PixelFormat::S8_UINT_D24_UNORM:
case PixelFormat::D32_FLOAT_S8_UINT:
return false;
default:
return true;
}
}
} // namespace VideoCommon

View File

@ -33,6 +33,8 @@ struct ImageViewBase {
return type == ImageViewType::Buffer;
}
[[nodiscard]] bool SupportsAnisotropy() const noexcept;
ImageId image_id{};
GPUVAddr gpu_addr = 0;
PixelFormat format{};

View File

@ -222,30 +222,50 @@ void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) {
template <class P>
typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
return &slot_samplers[GetGraphicsSamplerId(index)];
}
template <class P>
typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
return &slot_samplers[GetComputeSamplerId(index)];
}
template <class P>
SamplerId TextureCache<P>::GetGraphicsSamplerId(u32 index) {
if (index > channel_state->graphics_sampler_table.Limit()) {
LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
return &slot_samplers[NULL_SAMPLER_ID];
return NULL_SAMPLER_ID;
}
const auto [descriptor, is_new] = channel_state->graphics_sampler_table.Read(index);
SamplerId& id = channel_state->graphics_sampler_ids[index];
if (is_new) {
id = FindSampler(descriptor);
}
return &slot_samplers[id];
return id;
}
template <class P>
typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
SamplerId TextureCache<P>::GetComputeSamplerId(u32 index) {
if (index > channel_state->compute_sampler_table.Limit()) {
LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
return &slot_samplers[NULL_SAMPLER_ID];
return NULL_SAMPLER_ID;
}
const auto [descriptor, is_new] = channel_state->compute_sampler_table.Read(index);
SamplerId& id = channel_state->compute_sampler_ids[index];
if (is_new) {
id = FindSampler(descriptor);
}
return &slot_samplers[id];
return id;
}
template <class P>
const typename P::Sampler& TextureCache<P>::GetSampler(SamplerId id) const noexcept {
return slot_samplers[id];
}
template <class P>
typename P::Sampler& TextureCache<P>::GetSampler(SamplerId id) noexcept {
return slot_samplers[id];
}
template <class P>

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@ -159,6 +159,18 @@ public:
/// Get the sampler from the compute descriptor table in the specified index
Sampler* GetComputeSampler(u32 index);
/// Get the sampler id from the graphics descriptor table in the specified index
SamplerId GetGraphicsSamplerId(u32 index);
/// Get the sampler id from the compute descriptor table in the specified index
SamplerId GetComputeSamplerId(u32 index);
/// Return a constant reference to the given sampler id
[[nodiscard]] const Sampler& GetSampler(SamplerId id) const noexcept;
/// Return a reference to the given sampler id
[[nodiscard]] Sampler& GetSampler(SamplerId id) noexcept;
/// Refresh the state for graphics image view and sampler descriptors
void SynchronizeGraphicsDescriptors();