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Merge pull request #10744 from Wollnashorn/af-for-all
video_core: Improved anisotropic filtering heuristics
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@ -45,4 +45,56 @@ ImageViewBase::ImageViewBase(const ImageInfo& info, const ImageViewInfo& view_in
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ImageViewBase::ImageViewBase(const NullImageViewParams&) : image_id{NULL_IMAGE_ID} {}
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bool ImageViewBase::SupportsAnisotropy() const noexcept {
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const bool has_mips = range.extent.levels > 1;
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const bool is_2d = type == ImageViewType::e2D || type == ImageViewType::e2DArray;
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if (!has_mips || !is_2d) {
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return false;
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}
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switch (format) {
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case PixelFormat::R8_UNORM:
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case PixelFormat::R8_SNORM:
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case PixelFormat::R8_SINT:
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case PixelFormat::R8_UINT:
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case PixelFormat::BC4_UNORM:
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case PixelFormat::BC4_SNORM:
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case PixelFormat::BC5_UNORM:
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case PixelFormat::BC5_SNORM:
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case PixelFormat::R32G32_FLOAT:
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case PixelFormat::R32G32_SINT:
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case PixelFormat::R32_FLOAT:
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case PixelFormat::R16_FLOAT:
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case PixelFormat::R16_UNORM:
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case PixelFormat::R16_SNORM:
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case PixelFormat::R16_UINT:
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case PixelFormat::R16_SINT:
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case PixelFormat::R16G16_UNORM:
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case PixelFormat::R16G16_FLOAT:
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case PixelFormat::R16G16_UINT:
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case PixelFormat::R16G16_SINT:
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case PixelFormat::R16G16_SNORM:
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case PixelFormat::R8G8_UNORM:
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case PixelFormat::R8G8_SNORM:
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case PixelFormat::R8G8_SINT:
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case PixelFormat::R8G8_UINT:
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case PixelFormat::R32G32_UINT:
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case PixelFormat::R32_UINT:
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case PixelFormat::R32_SINT:
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case PixelFormat::G4R4_UNORM:
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// Depth formats
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case PixelFormat::D32_FLOAT:
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case PixelFormat::D16_UNORM:
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// Stencil formats
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case PixelFormat::S8_UINT:
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// DepthStencil formats
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case PixelFormat::D24_UNORM_S8_UINT:
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case PixelFormat::S8_UINT_D24_UNORM:
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case PixelFormat::D32_FLOAT_S8_UINT:
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return false;
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default:
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return true;
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}
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}
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} // namespace VideoCommon
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@ -33,6 +33,8 @@ struct ImageViewBase {
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return type == ImageViewType::Buffer;
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}
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[[nodiscard]] bool SupportsAnisotropy() const noexcept;
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ImageId image_id{};
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GPUVAddr gpu_addr = 0;
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PixelFormat format{};
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@ -222,30 +222,50 @@ void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) {
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template <class P>
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typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
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return &slot_samplers[GetGraphicsSamplerId(index)];
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}
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template <class P>
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typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
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return &slot_samplers[GetComputeSamplerId(index)];
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}
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template <class P>
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SamplerId TextureCache<P>::GetGraphicsSamplerId(u32 index) {
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if (index > channel_state->graphics_sampler_table.Limit()) {
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LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
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return &slot_samplers[NULL_SAMPLER_ID];
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return NULL_SAMPLER_ID;
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}
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const auto [descriptor, is_new] = channel_state->graphics_sampler_table.Read(index);
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SamplerId& id = channel_state->graphics_sampler_ids[index];
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if (is_new) {
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id = FindSampler(descriptor);
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}
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return &slot_samplers[id];
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return id;
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}
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template <class P>
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typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
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SamplerId TextureCache<P>::GetComputeSamplerId(u32 index) {
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if (index > channel_state->compute_sampler_table.Limit()) {
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LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
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return &slot_samplers[NULL_SAMPLER_ID];
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return NULL_SAMPLER_ID;
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}
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const auto [descriptor, is_new] = channel_state->compute_sampler_table.Read(index);
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SamplerId& id = channel_state->compute_sampler_ids[index];
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if (is_new) {
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id = FindSampler(descriptor);
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}
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return &slot_samplers[id];
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return id;
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}
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template <class P>
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const typename P::Sampler& TextureCache<P>::GetSampler(SamplerId id) const noexcept {
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return slot_samplers[id];
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}
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template <class P>
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typename P::Sampler& TextureCache<P>::GetSampler(SamplerId id) noexcept {
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return slot_samplers[id];
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}
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template <class P>
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@ -159,6 +159,18 @@ public:
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/// Get the sampler from the compute descriptor table in the specified index
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Sampler* GetComputeSampler(u32 index);
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/// Get the sampler id from the graphics descriptor table in the specified index
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SamplerId GetGraphicsSamplerId(u32 index);
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/// Get the sampler id from the compute descriptor table in the specified index
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SamplerId GetComputeSamplerId(u32 index);
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/// Return a constant reference to the given sampler id
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[[nodiscard]] const Sampler& GetSampler(SamplerId id) const noexcept;
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/// Return a reference to the given sampler id
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[[nodiscard]] Sampler& GetSampler(SamplerId id) noexcept;
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/// Refresh the state for graphics image view and sampler descriptors
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void SynchronizeGraphicsDescriptors();
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