Add following aspect ratios: 16:9, 21:9, Stretch to Window

Available as a drop down within the configure graphics tab.
This commit is contained in:
Morph
2020-02-13 22:17:28 -05:00
parent 8b9a56033a
commit 27e19f87c6
9 changed files with 62 additions and 2 deletions

View File

@ -97,6 +97,7 @@ void ConfigureGraphics::SetConfiguration() {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend));
ui->resolution_factor_combobox->setCurrentIndex(
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio);
ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
@ -114,6 +115,7 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.vulkan_device = vulkan_device;
Settings::values.resolution_factor =
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.aspect_ratio = ui->aspect_ratio_combobox->currentIndex();
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation =