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TextureCache: Add automatic anisotropic filtering and refactor code.
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@ -515,7 +515,7 @@ struct Values {
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#endif
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FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
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RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
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RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"};
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RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
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Setting<bool> use_speed_limit{true, "use_speed_limit"};
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RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
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Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
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