Merge pull request #5778 from ReinUsesLisp/shader-dir

renderer_opengl: Avoid precompiled cache and force NV GL cache directory
This commit is contained in:
bunnei
2021-01-27 11:34:21 -08:00
committed by GitHub
8 changed files with 59 additions and 5 deletions

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@ -16,6 +16,7 @@
#include "applets/profile_select.h"
#include "applets/software_keyboard.h"
#include "applets/web_browser.h"
#include "common/nvidia_flags.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
#include "configuration/configure_vibration.h"
@ -3023,6 +3024,8 @@ int main(int argc, char* argv[]) {
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({ MicroProfileShutdown(); });
Common::ConfigureNvidiaEnvironmentFlags();
// Init settings params
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));