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input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be avoided.
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@ -24,7 +24,7 @@ constexpr PadIdentifier identifier = {
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.pad = 0,
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};
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Mouse::Mouse(const std::string& input_engine_) : InputEngine(input_engine_) {
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Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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PreSetController(identifier);
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PreSetAxis(identifier, mouse_axis_x);
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PreSetAxis(identifier, mouse_axis_y);
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