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Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
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@ -46,6 +46,9 @@ public:
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Path(const char* path) : type(Char), string(path) {
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}
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Path(std::vector<u8> binary_data) : type(Binary), binary(std::move(binary_data)) {
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}
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Path(LowPathType type, u32 size, u32 pointer) : type(type) {
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switch (type) {
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case Binary:
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@ -174,6 +177,20 @@ public:
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virtual ~ArchiveBackend() {
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}
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/**
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* Tries to open the archive of this type with the specified path
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* @param path Path to the archive
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* @return ResultCode of the operation
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*/
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virtual ResultCode Open(const Path& path) = 0;
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/**
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* Deletes the archive contents and then re-creates the base folder
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* @param path Path to the archive
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* @return ResultCode of the operation, 0 on success
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*/
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virtual ResultCode Format(const Path& path) const = 0;
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/**
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* Get a descriptive name for the archive (e.g. "RomFS", "SaveData", etc.)
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*/
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