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shader_decode: SULD.D using std::pair instead of out parameter
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@ -313,8 +313,8 @@ private:
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Node GetSaturatedHalfFloat(Node value, bool saturate = true);
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/// Get image component value by type and size
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Node GetComponentValue(Tegra::Texture::ComponentType component_type, u32 component_size,
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const Node original_value, bool* is_signed);
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std::pair<Node, bool> GetComponentValue(Tegra::Texture::ComponentType component_type,
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u32 component_size, Node original_value);
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/// Returns a predicate comparing two floats
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Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
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