game_list: Make add-ons column optional

As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
This commit is contained in:
Zach Hilman
2018-11-01 20:27:12 -04:00
parent 8f183a47dd
commit 2d2ef05d8c
6 changed files with 169 additions and 122 deletions

View File

@ -123,17 +123,22 @@ void GameListWorker::AddInstalledTitlesToGameList() {
if (it != compatibility_list.end())
compatibility = it->second.first;
emit EntryReady({
QList<QStandardItem*> list{
new GameListItemPath(
FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
program_id),
new GameListItemCompat(compatibility),
new GameListItem(FormatPatchNameVersions(patch, *loader)),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(file->GetSize()),
});
};
if (UISettings::values.show_add_ons) {
list.insert(2, new GameListItem(FormatPatchNameVersions(patch, *loader)));
}
emit EntryReady(list);
}
const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
@ -216,18 +221,23 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
if (it != compatibility_list.end())
compatibility = it->second.first;
emit EntryReady({
QList<QStandardItem*> list{
new GameListItemPath(
FormatGameName(physical_name), icon, QString::fromStdString(name),
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
program_id),
new GameListItemCompat(compatibility),
new GameListItem(
FormatPatchNameVersions(patch, *loader, loader->IsRomFSUpdatable())),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),
});
};
if (UISettings::values.show_add_ons) {
list.insert(2, new GameListItem(FormatPatchNameVersions(
patch, *loader, loader->IsRomFSUpdatable())));
}
emit EntryReady(std::move(list));
} else if (is_dir && recursion > 0) {
watch_list.append(QString::fromStdString(physical_name));
AddFstEntriesToGameList(physical_name, recursion - 1);