shader: Initial recompiler work

This commit is contained in:
ReinUsesLisp
2021-01-09 03:30:07 -03:00
committed by ameerj
parent 75059c46d6
commit 2d48a7b4d0
57 changed files with 7061 additions and 0 deletions

View File

@ -0,0 +1,42 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <stdexcept>
#include <utility>
#include <fmt/format.h>
namespace Shader {
class LogicError : public std::logic_error {
public:
template <typename... Args>
LogicError(const char* message, Args&&... args)
: std::logic_error{fmt::format(message, std::forward<Args>(args)...)} {}
};
class RuntimeError : public std::runtime_error {
public:
template <typename... Args>
RuntimeError(const char* message, Args&&... args)
: std::runtime_error{fmt::format(message, std::forward<Args>(args)...)} {}
};
class NotImplementedException : public std::logic_error {
public:
template <typename... Args>
NotImplementedException(const char* message, Args&&... args)
: std::logic_error{fmt::format(message, std::forward<Args>(args)...)} {}
};
class InvalidArgument : public std::invalid_argument {
public:
template <typename... Args>
InvalidArgument(const char* message, Args&&... args)
: std::invalid_argument{fmt::format(message, std::forward<Args>(args)...)} {}
};
} // namespace Shader