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shader: Initial recompiler work
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137
src/shader_recompiler/frontend/maxwell/control_flow.h
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137
src/shader_recompiler/frontend/maxwell/control_flow.h
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <compare>
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#include <optional>
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#include <span>
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#include <string>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/condition.h"
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#include "shader_recompiler/frontend/maxwell/instruction.h"
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#include "shader_recompiler/frontend/maxwell/location.h"
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#include "shader_recompiler/frontend/maxwell/opcode.h"
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namespace Shader::Maxwell::Flow {
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using BlockId = u32;
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using FunctionId = size_t;
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constexpr BlockId UNREACHABLE_BLOCK_ID{static_cast<u32>(-1)};
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enum class EndClass {
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Branch,
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Exit,
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Return,
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Unreachable,
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};
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enum class Token {
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SSY,
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PBK,
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PEXIT,
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PRET,
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PCNT,
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PLONGJMP,
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};
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struct StackEntry {
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auto operator<=>(const StackEntry&) const noexcept = default;
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Token token;
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Location target;
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};
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class Stack {
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public:
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void Push(Token token, Location target);
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[[nodiscard]] std::pair<Location, Stack> Pop(Token token) const;
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[[nodiscard]] std::optional<Location> Peek(Token token) const;
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[[nodiscard]] Stack Remove(Token token) const;
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private:
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boost::container::small_vector<StackEntry, 3> entries;
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};
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struct Block {
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[[nodiscard]] bool Contains(Location pc) const noexcept;
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Location begin;
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Location end;
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EndClass end_class;
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BlockId id;
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Stack stack;
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IR::Condition cond;
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BlockId branch_true;
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BlockId branch_false;
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};
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struct Label {
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Location address;
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BlockId block_id;
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Stack stack;
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};
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struct Function {
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Function(Location start_address);
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Location entrypoint;
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BlockId current_block_id{0};
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boost::container::small_vector<Label, 16> labels;
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boost::container::small_vector<u32, 0x130> blocks;
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boost::container::small_vector<Block, 0x130> blocks_data;
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};
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class CFG {
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enum class AnalysisState {
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Branch,
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Continue,
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};
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public:
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explicit CFG(Environment& env, Location start_address);
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[[nodiscard]] std::string Dot() const;
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[[nodiscard]] std::span<const Function> Functions() const noexcept {
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return std::span(functions.data(), functions.size());
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}
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private:
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void AnalyzeLabel(FunctionId function_id, Label& label);
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/// Inspect already visited blocks.
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/// Return true when the block has already been visited
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[[nodiscard]] bool InspectVisitedBlocks(FunctionId function_id, const Label& label);
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[[nodiscard]] AnalysisState AnalyzeInst(Block& block, FunctionId function_id, Location pc);
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void AnalyzeCondInst(Block& block, FunctionId function_id, Location pc, EndClass insn_end_class,
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IR::Condition cond);
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/// Return true when the branch instruction is confirmed to be a branch
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[[nodiscard]] bool AnalyzeBranch(Block& block, FunctionId function_id, Location pc,
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Instruction inst, Opcode opcode);
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void AnalyzeBRA(Block& block, FunctionId function_id, Location pc, Instruction inst,
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bool is_absolute);
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void AnalyzeBRX(Block& block, Location pc, Instruction inst, bool is_absolute);
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void AnalyzeCAL(Location pc, Instruction inst, bool is_absolute);
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AnalysisState AnalyzeEXIT(Block& block, FunctionId function_id, Location pc, Instruction inst);
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/// Return the branch target block id
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[[nodiscard]] BlockId AddLabel(const Block& block, Stack stack, Location pc,
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FunctionId function_id);
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Environment& env;
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boost::container::small_vector<Function, 1> functions;
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FunctionId current_function_id{0};
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};
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} // namespace Shader::Maxwell::Flow
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