shader_decode: Improve zero flag implementation

This commit is contained in:
ReinUsesLisp
2018-12-27 16:50:36 -03:00
parent d911740e5d
commit 2d6c064e66
15 changed files with 79 additions and 75 deletions

View File

@ -16,8 +16,6 @@ u32 ShaderIR::DecodeBfi(BasicBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
UNIMPLEMENTED_IF(instr.generates_cc);
const auto [base, packed_shift] = [&]() -> std::tuple<Node, Node> {
switch (opcode->get().GetId()) {
case OpCode::Id::BFI_IMM_R:
@ -33,6 +31,8 @@ u32 ShaderIR::DecodeBfi(BasicBlock& bb, u32 pc) {
const Node value =
Operation(OperationCode::UBitfieldInsert, PRECISE, base, insert, offset, bits);
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
SetRegister(bb, instr.gpr0, value);
return pc;