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shader_decode: Improve zero flag implementation
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@ -86,6 +86,7 @@ u32 ShaderIR::DecodeXmad(BasicBlock& bb, u32 pc) {
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sum = Operation(OperationCode::IBitwiseOr, NO_PRECISE, a, b);
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}
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SetInternalFlagsFromInteger(bb, sum, instr.generates_cc);
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SetRegister(bb, instr.gpr0, sum);
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return pc;
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