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vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle
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@ -630,6 +630,7 @@ public:
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f32 translate_y;
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f32 translate_z;
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union {
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u32 raw;
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BitField<0, 3, ViewportSwizzle> x;
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BitField<4, 3, ViewportSwizzle> y;
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BitField<8, 3, ViewportSwizzle> z;
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