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Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
We should definitely audit our shader generator for more errors like this.
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@ -282,6 +282,10 @@ union Instruction {
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}
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} alu;
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union {
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BitField<48, 1, u64> negate_b;
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} fmul;
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union {
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BitField<48, 1, u64> is_signed;
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} shift;
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