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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-17 13:57:57 -05:00
gpu: Use host address for caching instead of guest address.
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@ -9,6 +9,7 @@
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#include "video_core/engines/kepler_memory.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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namespace Tegra::Engines {
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@ -48,7 +49,8 @@ void KeplerMemory::ProcessData(u32 data) {
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// We have to invalidate the destination region to evict any outdated surfaces from the cache.
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// We do this before actually writing the new data because the destination address might contain
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// a dirty surface that will have to be written back to memory.
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Core::System::GetInstance().GPU().InvalidateRegion(*dest_address, sizeof(u32));
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system.Renderer().Rasterizer().InvalidateRegion(ToCacheAddr(Memory::GetPointer(*dest_address)),
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sizeof(u32));
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Memory::Write32(*dest_address, data);
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system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
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@ -396,7 +396,10 @@ void Maxwell3D::ProcessCBData(u32 value) {
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const auto address = memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
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ASSERT_MSG(address, "Invalid GPU address");
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Memory::Write32(*address, value);
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u8* ptr{Memory::GetPointer(*address)};
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rasterizer.InvalidateRegion(ToCacheAddr(ptr), sizeof(u32));
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std::memcpy(ptr, &value, sizeof(u32));
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dirty_flags.OnMemoryWrite();
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// Increment the current buffer position.
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@ -9,6 +9,7 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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#include "video_core/textures/decoders.h"
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namespace Tegra::Engines {
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@ -92,12 +93,14 @@ void MaxwellDMA::HandleCopy() {
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const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) {
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// TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated
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// copying.
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Core::System::GetInstance().GPU().FlushRegion(*source_cpu, src_size);
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Core::System::GetInstance().Renderer().Rasterizer().FlushRegion(
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ToCacheAddr(Memory::GetPointer(*source_cpu)), src_size);
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// We have to invalidate the destination region to evict any outdated surfaces from the
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// cache. We do this before actually writing the new data because the destination address
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// might contain a dirty surface that will have to be written back to memory.
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Core::System::GetInstance().GPU().InvalidateRegion(*dest_cpu, dst_size);
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Core::System::GetInstance().Renderer().Rasterizer().InvalidateRegion(
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ToCacheAddr(Memory::GetPointer(*dest_cpu)), dst_size);
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};
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if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
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