gpu: Use host address for caching instead of guest address.

This commit is contained in:
bunnei
2019-02-18 20:58:32 -05:00
parent 84d3cdf7d7
commit 2eaf6c41a4
26 changed files with 393 additions and 293 deletions

View File

@ -9,6 +9,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
#include "video_core/textures/decoders.h"
namespace Tegra::Engines {
@ -92,12 +93,14 @@ void MaxwellDMA::HandleCopy() {
const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) {
// TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated
// copying.
Core::System::GetInstance().GPU().FlushRegion(*source_cpu, src_size);
Core::System::GetInstance().Renderer().Rasterizer().FlushRegion(
ToCacheAddr(Memory::GetPointer(*source_cpu)), src_size);
// We have to invalidate the destination region to evict any outdated surfaces from the
// cache. We do this before actually writing the new data because the destination address
// might contain a dirty surface that will have to be written back to memory.
Core::System::GetInstance().GPU().InvalidateRegion(*dest_cpu, dst_size);
Core::System::GetInstance().Renderer().Rasterizer().InvalidateRegion(
ToCacheAddr(Memory::GetPointer(*dest_cpu)), dst_size);
};
if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {