Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup

maxwell_3d: Remove unused entries
This commit is contained in:
Rodrigo Locatti
2019-10-29 23:46:33 +00:00
committed by GitHub
6 changed files with 20 additions and 81 deletions

View File

@ -969,7 +969,7 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
const auto texture = [&]() {
const auto texture = [&] {
if (!entry.IsBindless()) {
return maxwell3d.GetStageTexture(stage, entry.GetOffset());
}
@ -977,7 +977,7 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
Tegra::Texture::TextureHandle tex_handle;
Tegra::Engines::ShaderType shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
tex_handle.raw = maxwell3d.AccessConstBuffer32(shader_type, cbuf.first, cbuf.second);
return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
return maxwell3d.GetTextureInfo(tex_handle);
}();
if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) {
@ -1000,7 +1000,7 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
const auto texture = [&]() {
const auto texture = [&] {
if (!entry.IsBindless()) {
return compute.GetTexture(entry.GetOffset());
}
@ -1008,7 +1008,7 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
Tegra::Texture::TextureHandle tex_handle;
tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
cbuf.first, cbuf.second);
return compute.GetTextureInfo(tex_handle, entry.GetOffset());
return compute.GetTextureInfo(tex_handle);
}();
if (SetupTexture(bindpoint, texture, entry)) {
@ -1046,7 +1046,7 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
const auto& entries = shader->GetShaderEntries().images;
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
const auto tic = [&]() {
const auto tic = [&] {
if (!entry.IsBindless()) {
return compute.GetTexture(entry.GetOffset()).tic;
}
@ -1054,7 +1054,7 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
Tegra::Texture::TextureHandle tex_handle;
tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
cbuf.first, cbuf.second);
return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
return compute.GetTextureInfo(tex_handle).tic;
}();
SetupImage(bindpoint, tic, entry);
}