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shader_recompiler: translate f64 to f32 when unsupported on host
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@ -350,6 +350,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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.has_broken_spirv_subgroup_mask_vector_extract_dynamic =
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driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY};
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host_info = Shader::HostTranslateInfo{
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.support_float64 = device.IsFloat64Supported(),
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.support_float16 = device.IsFloat16Supported(),
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.support_int64 = device.IsShaderInt64Supported(),
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.needs_demote_reorder =
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