NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.

This commit is contained in:
Subv
2018-01-15 17:39:00 -05:00
committed by bunnei
parent f827b17dd4
commit 30657f9ca1
13 changed files with 94 additions and 164 deletions

View File

@ -11,110 +11,46 @@
#include "core/hle/service/service.h"
namespace Service {
namespace NVDRV {
namespace Nvidia {
class nvdevice {
namespace Devices {
class nvdevice;
}
class Module final {
public:
virtual ~nvdevice() = default;
Module();
~Module() = default;
virtual u32 ioctl(u32 command, const std::vector<u8>& input, std::vector<u8>& output) = 0;
};
/// Returns a pointer to one of the available devices, identified by its name.
template <typename T>
std::shared_ptr<T> GetDevice(std::string name) {
auto itr = devices.find(name);
if (itr == devices.end())
return nullptr;
return std::static_pointer_cast<T>(itr->second);
}
class nvmap : public nvdevice {
public:
/// Returns the allocated address of an nvmap object given its handle.
VAddr GetObjectAddress(u32 handle) const;
u32 ioctl(u32 command, const std::vector<u8>& input, std::vector<u8>& output) override;
/// Opens a device node and returns a file descriptor to it.
u32 Open(std::string device_name);
/// Sends an ioctl command to the specified file descriptor.
u32 Ioctl(u32 fd, u32 command, const std::vector<u8>& input, std::vector<u8>& output);
private:
// Represents an nvmap object.
struct Object {
enum class Status { Created, Allocated };
u32 id;
u32 size;
u32 flags;
u32 align;
u8 kind;
VAddr addr;
Status status;
};
/// Id to use for the next open file descriptor.
u32 next_fd = 1;
u32 next_handle = 1;
u32 next_id = 1;
std::unordered_map<u32, std::shared_ptr<Object>> handles;
/// Mapping of file descriptors to the devices they reference.
std::unordered_map<u32, std::shared_ptr<Devices::nvdevice>> open_files;
enum IoctlCommands {
IocCreateCommand = 0xC0080101,
IocFromIdCommand = 0xC0080103,
IocAllocCommand = 0xC0200104,
IocParamCommand = 0xC00C0109,
IocGetIdCommand = 0xC008010E
};
struct IocCreateParams {
// Input
u32_le size;
// Output
u32_le handle;
};
struct IocAllocParams {
// Input
u32_le handle;
u32_le heap_mask;
u32_le flags;
u32_le align;
u8 kind;
INSERT_PADDING_BYTES(7);
u64_le addr;
};
struct IocGetIdParams {
// Output
u32_le id;
// Input
u32_le handle;
};
struct IocFromIdParams {
// Input
u32_le id;
// Output
u32_le handle;
};
struct IocParamParams {
// Input
u32_le handle;
u32_le type;
// Output
u32_le value;
};
u32 IocCreate(const std::vector<u8>& input, std::vector<u8>& output);
u32 IocAlloc(const std::vector<u8>& input, std::vector<u8>& output);
u32 IocGetId(const std::vector<u8>& input, std::vector<u8>& output);
u32 IocFromId(const std::vector<u8>& input, std::vector<u8>& output);
u32 IocParam(const std::vector<u8>& input, std::vector<u8>& output);
};
class nvdisp_disp0 : public nvdevice {
public:
nvdisp_disp0(std::shared_ptr<nvmap> nvmap_dev) : nvdevice(), nvmap_dev(std::move(nvmap_dev)) {}
~nvdisp_disp0() = default;
u32 ioctl(u32 command, const std::vector<u8>& input, std::vector<u8>& output) override;
/// Performs a screen flip, drawing the buffer pointed to by the handle.
void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride);
private:
std::shared_ptr<nvmap> nvmap_dev;
/// Mapping of device node names to their implementation.
std::unordered_map<std::string, std::shared_ptr<Devices::nvdevice>> devices;
};
/// Registers all NVDRV services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager);
} // namespace NVDRV
extern std::weak_ptr<Module> nvdrv;
} // namespace Nvidia
} // namespace Service