general: Use ScratchBuffer where possible

This commit is contained in:
Morph
2023-06-24 21:58:23 -04:00
parent fbd85417ff
commit 310b6cf4af
14 changed files with 81 additions and 64 deletions

View File

@ -4,9 +4,11 @@
#pragma once
#include <array>
#include <span>
#include <vector>
#include "common/common_types.h"
#include "common/scratch_buffer.h"
#include "common/stream.h"
#include "video_core/host1x/codecs/vp9_types.h"
#include "video_core/host1x/nvdec_common.h"
@ -128,8 +130,8 @@ public:
return !current_frame_info.show_frame;
}
/// Returns a const reference to the composed frame data.
[[nodiscard]] const std::vector<u8>& GetFrameBytes() const {
/// Returns a const span to the composed frame data.
[[nodiscard]] std::span<const u8> GetFrameBytes() const {
return frame;
}
@ -181,7 +183,7 @@ private:
[[nodiscard]] VpxBitStreamWriter ComposeUncompressedHeader();
Host1x::Host1x& host1x;
std::vector<u8> frame;
Common::ScratchBuffer<u8> frame;
std::array<s8, 4> loop_filter_ref_deltas{};
std::array<s8, 2> loop_filter_mode_deltas{};