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service/hid: Improve console motion accuracy
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@ -23,11 +23,11 @@ void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
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}
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void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
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gyro = gyroscope - gyro_drift;
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gyro = gyroscope - gyro_bias;
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// Auto adjust drift to minimize drift
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if (!IsMoving(0.1f)) {
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gyro_drift = (gyro_drift * 0.9999f) + (gyroscope * 0.0001f);
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gyro_bias = (gyro_bias * 0.9999f) + (gyroscope * 0.0001f);
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}
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if (gyro.Length2() < gyro_threshold) {
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@ -41,8 +41,8 @@ void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) {
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quat = quaternion;
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}
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void MotionInput::SetGyroDrift(const Common::Vec3f& drift) {
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gyro_drift = drift;
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void MotionInput::SetGyroBias(const Common::Vec3f& bias) {
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gyro_bias = bias;
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}
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void MotionInput::SetGyroThreshold(f32 threshold) {
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@ -192,6 +192,10 @@ Common::Vec3f MotionInput::GetGyroscope() const {
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return gyro;
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}
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Common::Vec3f MotionInput::GetGyroBias() const {
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return gyro_bias;
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}
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Common::Quaternion<f32> MotionInput::GetQuaternion() const {
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return quat;
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}
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