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https://github.com/yuzu-emu/yuzu-android.git
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astc: Various robustness enhancements for the gpu decoder
These changes should help in reducing crashes/drivers panics that may occur due to synchronization issues between the shader completion and later access of the decoded texture.
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@ -40,9 +40,9 @@ constexpr u32 ASTC_BINDING_ENC_BUFFER = 1;
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constexpr u32 ASTC_BINDING_6_TO_8_BUFFER = 2;
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constexpr u32 ASTC_BINDING_7_TO_8_BUFFER = 3;
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constexpr u32 ASTC_BINDING_8_TO_8_BUFFER = 4;
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constexpr u32 ASTC_BINDING_BYTE_TO_16_BUFFER = 5;
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constexpr u32 ASTC_BINDING_SWIZZLE_BUFFER = 6;
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constexpr u32 ASTC_BINDING_OUTPUT_IMAGE = 7;
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constexpr u32 ASTC_BINDING_SWIZZLE_BUFFER = 5;
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constexpr u32 ASTC_BINDING_OUTPUT_IMAGE = 6;
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constexpr size_t ASTC_NUM_BINDINGS = 7;
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VkPushConstantRange BuildComputePushConstantRange(std::size_t size) {
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return {
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@ -71,7 +71,7 @@ std::array<VkDescriptorSetLayoutBinding, 2> BuildInputOutputDescriptorSetBinding
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}};
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}
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std::array<VkDescriptorSetLayoutBinding, 8> BuildASTCDescriptorSetBindings() {
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std::array<VkDescriptorSetLayoutBinding, ASTC_NUM_BINDINGS> BuildASTCDescriptorSetBindings() {
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return {{
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{
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.binding = ASTC_BINDING_INPUT_BUFFER,
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@ -108,13 +108,6 @@ std::array<VkDescriptorSetLayoutBinding, 8> BuildASTCDescriptorSetBindings() {
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.pImmutableSamplers = nullptr,
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},
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{
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.binding = ASTC_BINDING_BYTE_TO_16_BUFFER,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.pImmutableSamplers = nullptr,
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},
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{
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.binding = ASTC_BINDING_SWIZZLE_BUFFER,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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@ -143,7 +136,8 @@ VkDescriptorUpdateTemplateEntryKHR BuildInputOutputDescriptorUpdateTemplate() {
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};
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}
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std::array<VkDescriptorUpdateTemplateEntryKHR, 8> BuildASTCPassDescriptorUpdateTemplateEntry() {
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std::array<VkDescriptorUpdateTemplateEntryKHR, ASTC_NUM_BINDINGS>
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BuildASTCPassDescriptorUpdateTemplateEntry() {
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return {{
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{
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.dstBinding = ASTC_BINDING_INPUT_BUFFER,
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@ -185,14 +179,6 @@ std::array<VkDescriptorUpdateTemplateEntryKHR, 8> BuildASTCPassDescriptorUpdateT
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.offset = ASTC_BINDING_8_TO_8_BUFFER * sizeof(DescriptorUpdateEntry),
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.stride = sizeof(DescriptorUpdateEntry),
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},
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{
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.dstBinding = ASTC_BINDING_BYTE_TO_16_BUFFER,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.offset = ASTC_BINDING_BYTE_TO_16_BUFFER * sizeof(DescriptorUpdateEntry),
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.stride = sizeof(DescriptorUpdateEntry),
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},
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{
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.dstBinding = ASTC_BINDING_SWIZZLE_BUFFER,
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.dstArrayElement = 0,
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@ -222,15 +208,6 @@ struct AstcPushConstants {
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u32 block_height_mask;
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};
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struct AstcBufferData {
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decltype(SWIZZLE_TABLE) swizzle_table_buffer = SWIZZLE_TABLE;
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decltype(EncodingsValues) encoding_values = EncodingsValues;
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decltype(REPLICATE_6_BIT_TO_8_TABLE) replicate_6_to_8 = REPLICATE_6_BIT_TO_8_TABLE;
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decltype(REPLICATE_7_BIT_TO_8_TABLE) replicate_7_to_8 = REPLICATE_7_BIT_TO_8_TABLE;
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decltype(REPLICATE_8_BIT_TO_8_TABLE) replicate_8_to_8 = REPLICATE_8_BIT_TO_8_TABLE;
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decltype(REPLICATE_BYTE_TO_16_TABLE) replicate_byte_to_16 = REPLICATE_BYTE_TO_16_TABLE;
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} constexpr ASTC_BUFFER_DATA;
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} // Anonymous namespace
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VKComputePass::VKComputePass(const Device& device, VKDescriptorPool& descriptor_pool,
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@ -517,9 +494,6 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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sizeof(AstcBufferData::replicate_7_to_8));
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update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, replicate_8_to_8),
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sizeof(AstcBufferData::replicate_8_to_8));
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update_descriptor_queue.AddBuffer(*data_buffer,
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offsetof(AstcBufferData, replicate_byte_to_16),
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sizeof(AstcBufferData::replicate_byte_to_16));
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update_descriptor_queue.AddBuffer(*data_buffer, sizeof(AstcBufferData),
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sizeof(SWIZZLE_TABLE));
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update_descriptor_queue.AddImage(image.StorageImageView(swizzle.level));
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@ -569,6 +543,7 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, image_barrier);
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});
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scheduler.Finish();
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}
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} // namespace Vulkan
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