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https://github.com/yuzu-emu/yuzu-android.git
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Implement gdbstub
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@ -48,6 +48,8 @@
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#include "video_core/video_core.h"
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#include "core/gdbstub/gdbstub.h"
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GMainWindow::GMainWindow() : emu_thread(nullptr)
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{
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Pica::g_debug_context = Pica::DebugContext::Construct();
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@ -143,6 +145,11 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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game_list->LoadInterfaceLayout(settings);
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ui.action_Use_Gdbstub->setChecked(Settings::values.use_gdbstub);
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SetGdbstubEnabled(ui.action_Use_Gdbstub->isChecked());
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GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
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ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
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SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());
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@ -175,6 +182,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
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connect(ui.action_Use_Shader_JIT, SIGNAL(triggered(bool)), this, SLOT(SetShaderJITEnabled(bool)));
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connect(ui.action_Use_Gdbstub, SIGNAL(triggered(bool)), this, SLOT(SetGdbstubEnabled(bool)));
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connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
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@ -445,6 +453,10 @@ void GMainWindow::SetHardwareRendererEnabled(bool enabled) {
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VideoCore::g_hw_renderer_enabled = enabled;
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}
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void GMainWindow::SetGdbstubEnabled(bool enabled) {
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GDBStub::ToggleServer(enabled);
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}
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void GMainWindow::SetShaderJITEnabled(bool enabled) {
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VideoCore::g_shader_jit_enabled = enabled;
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}
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