emu_window: Remove global system instance

It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.

Leaves just the one auto system& in main().
This commit is contained in:
lat9nq
2021-07-30 10:43:58 -04:00
parent db07ca6c7f
commit 335de3fdf5
7 changed files with 23 additions and 12 deletions

View File

@ -19,7 +19,8 @@ class InputSubsystem;
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen);
explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, Core::System& system,
bool fullscreen);
~EmuWindow_SDL2_VK() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;