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emu_window: Remove global system instance
It was just the one in emu_window_sdl2, but since _gl and _vk inherit from it, they all needed adjustments. Leaves just the one auto system& in main().
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@ -19,7 +19,8 @@ class InputSubsystem;
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class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
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public:
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explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen);
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explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, Core::System& system,
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bool fullscreen);
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~EmuWindow_SDL2_VK() override;
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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