VideoCore: Consistently use shader configuration to load attributes

This commit is contained in:
Yuri Kunde Schlesner
2016-12-18 17:25:03 -08:00
parent fccb28d2e9
commit 335df895b9
7 changed files with 25 additions and 46 deletions

View File

@ -19,12 +19,11 @@ public:
/**
* Produce debug information based on the given shader and input vertex
* @param input Input vertex into the shader
* @param num_attributes The number of vertex shader attributes
* @param config Configuration object for the shader pipeline
* @return Debug information for this shader with regards to the given vertex
*/
DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const AttributeBuffer& input,
int num_attributes) const;
const Regs::ShaderConfig& config) const;
};
} // namespace