input_common/tas: Document the main class

This commit is contained in:
german77
2021-07-05 20:58:52 -05:00
committed by MonsterDruide1
parent e6c4bf52f0
commit 33a1d790e8
8 changed files with 153 additions and 51 deletions

View File

@ -567,8 +567,10 @@ void Config::ReadControlValues() {
Settings::values.mouse_panning = false;
ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
ReadBasicSetting(Settings::values.tas_enable = false);
ReadBasicSetting(Settings::values.tas_reset = false);
ReadBasicSetting(Settings::values.tas_enable);
ReadBasicSetting(Settings::values.tas_loop);
ReadBasicSetting(Settings::values.tas_swap_controllers);
ReadBasicSetting(Settings::values.pause_tas_on_load);
ReadGlobalSetting(Settings::values.use_docked_mode);
@ -667,20 +669,16 @@ void Config::ReadDataStorageValues() {
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
.toString()
.toStdString());
FS::SetYuzuPath(
FS::YuzuPath::TASFile,
qt_config
->value(QStringLiteral("tas_path"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile)))
.toString()
.toStdString());
ReadBasicSetting(Settings::values.pauseTasOnLoad);
FS::SetYuzuPath(FS::YuzuPath::TASDir,
qt_config
->value(QStringLiteral("tas_directory"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)))
.toString()
.toStdString());
ReadBasicSetting(Settings::values.gamecard_inserted);
ReadBasicSetting(Settings::values.gamecard_current_game);
ReadBasicSetting(Settings::values.gamecard_path);
qt_config->endGroup();
}
@ -1205,11 +1203,11 @@ void Config::SaveControlValues() {
WriteBasicSetting(Settings::values.emulate_analog_keyboard);
WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
WriteSetting(QStringLiteral("enable_tas"), Settings::values.tas_enable, false);
WriteSetting(QStringLiteral("loop_tas"), Settings::values.tas_loop, false);
WriteSetting(QStringLiteral("swap_tas_controllers"), Settings::values.tas_swap_controllers,
true);
WriteSetting(QStringLiteral("tas_pause_on_load"), Settings::values.pause_tas_on_load, true);
WriteBasicSetting(Settings::values.tas_enable);
WriteBasicSetting(Settings::values.tas_loop);
WriteBasicSetting(Settings::values.tas_swap_controllers);
WriteBasicSetting(Settings::values.pause_tas_on_load);
qt_config->endGroup();
}
@ -1237,10 +1235,9 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("dump_directory"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
WriteSetting(QStringLiteral("tas_path"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile)));
WriteSetting(QStringLiteral("tas_pause_on_load"), Settings::values.pauseTasOnLoad, true);
WriteSetting(QStringLiteral("tas_directory"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
WriteBasicSetting(Settings::values.gamecard_inserted);
WriteBasicSetting(Settings::values.gamecard_current_game);

View File

@ -52,7 +52,6 @@ void ConfigureFilesystem::setConfiguration() {
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
ui->tas_pause_on_load->setChecked(Settings::values.pauseTasOnLoad);
ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());

View File

@ -222,23 +222,23 @@ void PlayerControlPreview::UpdateInput() {
if (input_changed) {
update();
ControllerInput input{
.axis_values =
{std::pair<float, float>{axis_values[Settings::NativeAnalog::LStick].value.x(),
axis_values[Settings::NativeAnalog::LStick].value.y()},
std::pair<float, float>{axis_values[Settings::NativeAnalog::RStick].value.x(),
axis_values[Settings::NativeAnalog::RStick].value.y()}},
.button_values = button_values,
.changed = true,
};
if (controller_callback.input != nullptr) {
ControllerInput input{
.axis_values = {std::pair<float, float>{
axis_values[Settings::NativeAnalog::LStick].value.x(),
axis_values[Settings::NativeAnalog::LStick].value.y()},
std::pair<float, float>{
axis_values[Settings::NativeAnalog::RStick].value.x(),
axis_values[Settings::NativeAnalog::RStick].value.y()}},
.button_values = button_values,
.changed = true,
};
controller_callback.input(std::move(input));
}
}
if (controller_callback.update != nullptr) {
controller_callback.update(std::move(true));
controller_callback.update(true);
}
if (mapping_active) {

View File

@ -30,18 +30,18 @@ ConfigureTasDialog::~ConfigureTasDialog() = default;
void ConfigureTasDialog::LoadConfiguration() {
ui->tas_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir)));
ui->tas_enable->setChecked(Settings::values.tas_enable);
ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers);
ui->tas_loop_script->setChecked(Settings::values.tas_loop);
ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load);
ui->tas_enable->setChecked(Settings::values.tas_enable.GetValue());
ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers.GetValue());
ui->tas_loop_script->setChecked(Settings::values.tas_loop.GetValue());
ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load.GetValue());
}
void ConfigureTasDialog::ApplyConfiguration() {
Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString());
Settings::values.tas_enable = ui->tas_enable->isChecked();
Settings::values.tas_swap_controllers = ui->tas_control_swap->isChecked();
Settings::values.tas_loop = ui->tas_loop_script->isChecked();
Settings::values.pause_tas_on_load = ui->tas_pause_on_load->isChecked();
Settings::values.tas_enable.SetValue(ui->tas_enable->isChecked());
Settings::values.tas_swap_controllers.SetValue(ui->tas_control_swap->isChecked());
Settings::values.tas_loop.SetValue(ui->tas_loop_script->isChecked());
Settings::values.pause_tas_on_load.SetValue(ui->tas_pause_on_load->isChecked());
}
void ConfigureTasDialog::SetDirectory(DirectoryTarget target, QLineEdit* edit) {