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Core: Add a Directory object, with both a stub and a passthrough implementations.
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53
src/core/file_sys/directory.h
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53
src/core/file_sys/directory.h
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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// Structure of a directory entry, from http://3dbrew.org/wiki/FSDir:Read#Entry_format
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const size_t FILENAME_LENGTH = 0x20C / 2;
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struct Entry {
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char16_t filename[FILENAME_LENGTH]; // Entry name (UTF-16, null-terminated)
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char short_name[8]; // 8.3 file name ('longfilename' -> 'LONGFI~1')
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char unknown1; // unknown (observed values: 0x0A, 0x70, 0xFD)
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char extension[3]; // 8.3 file extension (set to spaces for directories)
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char unknown2; // unknown (always 0x01)
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char unknown3; // unknown (0x00 or 0x08)
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char is_directory; // directory flag
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char is_hidden; // hidden flag
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char is_archive; // archive flag
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char is_read_only; // read-only flag
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u64 file_size; // file size (for files only)
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};
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static_assert(sizeof(Entry) == 0x228, "Directory Entry struct isn't exactly 0x228 bytes long!");
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class Directory : NonCopyable {
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public:
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Directory() { }
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virtual ~Directory() { }
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/**
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* List files contained in the directory
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* @param count Number of entries to return at once in entries
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* @param entries Buffer to read data into
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* @return Number of entries listed
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*/
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virtual u32 Read(const u32 count, Entry* entries) = 0;
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/**
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* Close the directory
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* @return true if the directory closed correctly
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*/
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virtual bool Close() const = 0;
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};
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} // namespace FileSys
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