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Pica: Use zero for the SecondaryFragmentColor source.
- This is a workaround until we support fragment lighting.
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@ -240,6 +240,7 @@ struct Regs {
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enum class Source : u32 {
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PrimaryColor = 0x0,
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PrimaryFragmentColor = 0x1,
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SecondaryFragmentColor = 0x2,
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Texture0 = 0x3,
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Texture1 = 0x4,
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