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Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
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@ -215,7 +215,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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unsigned int vertex_cache_pos = 0;
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vertex_cache_ids.fill(-1);
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Shader::UnitState shader_unit;
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Shader::UnitState<false> shader_unit;
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Shader::Setup(shader_unit);
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for (unsigned int index = 0; index < regs.num_vertices; ++index)
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