input_common: Address byte review

This commit is contained in:
german77
2023-01-13 23:29:05 -06:00
committed by Narr the Reg
parent 4a307a7b3a
commit 340f15d1fa
16 changed files with 224 additions and 247 deletions

View File

@ -14,12 +14,9 @@ RumbleProtocol::RumbleProtocol(std::shared_ptr<JoyconHandle> handle)
DriverResult RumbleProtocol::EnableRumble(bool is_enabled) {
LOG_DEBUG(Input, "Enable Rumble");
ScopedSetBlocking sb(this);
const std::array<u8, 1> buffer{static_cast<u8>(is_enabled ? 1 : 0)};
std::vector<u8> output;
SetBlocking();
const auto result = SendSubCommand(SubCommand::ENABLE_VIBRATION, buffer, output);
SetNonBlocking();
return result;
return SendSubCommand(SubCommand::ENABLE_VIBRATION, buffer);
}
DriverResult RumbleProtocol::SendVibration(const VibrationValue& vibration) {
@ -66,9 +63,9 @@ u8 RumbleProtocol::EncodeLowFrequency(f32 frequency) const {
}
u8 RumbleProtocol::EncodeHighAmplitude(f32 amplitude) const {
/* More information about these values can be found here:
* https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
*/
// More information about these values can be found here:
// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
static constexpr std::array<std::pair<f32, int>, 101> high_fequency_amplitude{
std::pair<f32, int>{0.0f, 0x0},
{0.01f, 0x2},
@ -183,9 +180,9 @@ u8 RumbleProtocol::EncodeHighAmplitude(f32 amplitude) const {
}
u16 RumbleProtocol::EncodeLowAmplitude(f32 amplitude) const {
/* More information about these values can be found here:
* https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
*/
// More information about these values can be found here:
// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
static constexpr std::array<std::pair<f32, int>, 101> high_fequency_amplitude{
std::pair<f32, int>{0.0f, 0x0040},
{0.01f, 0x8040},